Taipei Game Show 2026 Ends with a Bang with Almost 400,000 Attendees

by | Feb 4, 2026 | Events, Taipei Game Show | 0 comments

Taipei Game Show 2026 officially concluded yesterday, marking another milestone for the long-running event. This year not only saw record-breaking crowds in recent years, but also drew nearly 400,000 visitors over four days. The scale and lineup of exhibitors were upgraded across the board, with booths buzzing with activity and demo stations constantly filled with visitors. During the first two days, the B2B Zone and Asia Pacific Game Summit once again demonstrated Taipei’s influence as a key hub for the game industry in the Asia-Pacific region. With the expanded B2B exhibition area, the event attracted 2,100 business professionals from 43 countries. Networking sessions were nonstop, and meeting rooms remained in constant use throughout the show.

 

 

 

Asia Pacific Game Summit featured two main forum stages and a total of 26 sessions analyzing industry trends from multiple perspectives. Covering topics ranging from the gaming industry to AI technology, the program delivered comprehensive insights and highlighted pivotal moments shaping the future of the industry. Both stages were filled. The organizer emphasized that although Taipei Game Show has now entered its 24th year, it continues to evolve and enrich its programming. Together with global partners, the event aims to deliver an ever more immersive experience at the first major gaming celebration of the year. Taipei Game Show 2027 is scheduled to take place from January 21 to 24, with the organizer inviting fans and industry professionals alike to reunite next year.

 

 

 

Asia Pacific Game Summit Redefines Industry Dialogue

 

 

 

B2B Zone Draws Participants from 43 Countries and Facilitates 2,500 Business Meetings

Held over the first two days of the show, Asia Pacific Game Summit featured 26 sessions across two stages, MAIN STAGE and AI STAGE. Industry leaders from Taiwan, Korea, Japan, Canada, and China gathered to explore six forward-looking themes, including game development, indie games, operations and marketing, payment solutions, generative AI, and emerging technology trends. Many sessions incorporated open Q&A segments, where speakers engaged directly with the audience in discussions, sparking fresh perspectives and new ways of thinking. Beyond the stage presentations, networking continued actively offstage, creating a more dynamic and interactive forum experience. Attendees not only gained valuable industry insights but also explored potential collaborations, further underscoring the conference’s diversity and its position as a key industry benchmark in the Asia Pacific region.

 

 

 

Meanwhile, with its expanded scale, the B2B Zone successfully brought together global industry professionals, attracting more than 2,100 business visitors from 43 countries. Multilingual conversations filled the meeting rooms as nearly 2,500 matchmaking sessions were conducted over two intensive days, reflecting an unprecedented level of business activity. The Indie Game Area, showcasing indie game developers, also became a major highlight. In addition to exchanging insights on development and marketing, international publishers actively scouted promising new titles. Cross-border partnership proposals and licensing negotiations took place one after another, further demonstrating Taipei Game Show’s influential role as a premier B2B networking hub in the Asia Pacific region.

 

 

Limited Events Sell Out in Seconds as Fan Favorite Titles Draw Massive Crowds

 

 

 

On the final day of the event, large crowds of visitors and families began streaming in early in the morning. By the afternoon, the Late Bird Ticket session was just as packed, bringing the show to a lively close. To thank attendees for their enthusiastic support, exhibitors rolled out grand finale activities and generously gave away remaining prizes as a final gesture of appreciation. Among the highlights was the Monster Hunter Wilds Taiwan Championship, jointly organized by CAPCOM and JUSTDAN. The thrilling final took place on stage yesterday, where “Monster Hunter Forever” successfully defended its title under the watch of Game Producer Ryozo Tsujimoto and Director Yuya Tokuda.

 

Bandai Namco Entertainment Taiwan also recreated the iconic Erdtree from Elden Ring, drawing many Tarnished eager to capture photos on their phones. Meanwhile, the long-awaited CODE VEIN II officially launched, much to visitors’ excitement. Director Hiroshi Yoshimura and Producer Keita Iizuka appeared on a special stage to showcase the game’s unique appeal and connect with fans in person.

 

Meanwhile, Azur Lane offered just 30 daily slots for one-on-one interactions with cosplayers, and all were snapped up almost instantly. BROWNDUST2 embraced a hot spring kingdom theme, featuring nine cosplayers from Taiwan and Korea in a highly eye-catching showcase. Snowbreak Containment Zone, appearing in Taiwan for the first time, drew strong praise for its limited edition backpacks, with venue-exclusive merchandise nearly selling out, a clear sign of its popularity. Also making its Taiwan debut, STARSAVIOR introduced a brand new character, Laxi, generating plenty of buzz. The highly anticipated Arknights Endfield combined a live DJ performance with a popular cosplayer show, while Wuthering Waves delighted fans with an on-site appearance by a mascot version of the beloved character Bu Bu. Booths across the venue were surrounded by visitors eager to snap photos and join the fun.

 

On the final day, the TGS STAGE featured Nintendo hosting a lively game party for three major IP titles, Mario Kart World, Kirby Air Riders, and Animal Crossing New Horizons Nintendo Switch 2 Edition. A star-studded lineup joined players on stage, creating a festive and interactive atmosphere.

 

Hardware and accessory brands also rolled out deep discounts on the last day, sending fans into a buying frenzy. Combined with the generous merchandise giveaways from game publishers, attendees left the venue with arms full of loot, many declaring that the show was more than worth the price of admission.

 

 

 

Indie House Sparks Massive Social Media Attention

 

 

 

 

Board Game Wonderland Buzzes with Laughter and Record Sales

Exclusively sponsored by Smilegate | STOVE, the Indie House section reached an unprecedented level of popularity this year. Not only did it draw a steady stream of visitors on site, but discussions also continued to surge across social media platforms. The themed feedback wall was covered with over a thousand notes hand-written by the visitors, reflecting the remarkable exchange atmosphere. As the show drew to a close, developers hurried to claim and collect the handwritten messages left for their games. Many visitors also mentioned the Global Indie Game Pavilion in their feedback, highlighting how Taipei Game Show partnerships made it possible to experience titles from faraway regions with ease. Some visitors described the experience as “truly refreshing.”

 

Likewise, Board Game Wonderland was packed with enthusiastic crowds. Exhibitors seized the final opportunity to offer special discounts, triggering another surge in sales. Many players admitted they simply could not resist spending. Not only were individual booths bustling, but the public play areas were also filled. Groups of friends gathered around faction-based tabletop games, holding their breath during tense moments of strategy yet unable to suppress their laughter. Parents were also seen hand in hand with their children, enjoying games together, their shared smiles adding an extra layer of warmth to the lively atmosphere.

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