A new, original game mode (or book section, if you prefer) completes Gua-Le-Ni. Now featuring even human body parts, this new part is titled ‘Poetry’ and it offers a different use for the game’s original gameplay. Instead of challenging the players to optimize their performance and dexterity under the pressure of an ever accelerating parade of beasts, the ‘Poetry mode’ focuses on memory, creativity and relaxation. Gameplay will be accompanied by classical music and the verses of an old sonnet. With more beastly parts, a narrative structure and a series of new, delightful pencil backgrounds, the ‘poetry’ mode makes playful taxonomy accessible to and engaging for anyone.
This new update of our iPad game (available from today on the Appstore) also features better tutorials, smoother and clearer gameplay, two new achievements, additional content in terms of graphics, animation and sound effects. In the past months, our game was already enthusiastically received by critics and reviewers (Gua-Le-Ni has a current Metacritic score of 83%). With the refinements, the improvements and the extensions we have enhanced the game with, it is our hope that our beasts will reach and entertain an even wider audience with an original and rewarding experience.
Taxonomy has never been so much fun!
About Double Jungle
Double Jungle is an independent video game developer and publisher founded in 2009 and based in Padova, Italy. Double Jungle’s mission is the development of high quality video games for personal computer, handheld devices, consoles and many other platforms.
About Stefano Gualeni
Trained as an architect, Stefano Gualeni is an Italian game designer who is best known for being the creator and designer of the Tony Tough saga. Stefano teaches Game Design the NHTV Breda University of Applied Sciences in The Netherlands and is pursuing a Ph.D in the field of Philosophy at the Erasmus University of Rotterdam.