Detroit: Become Human First Impressions: More Choices, More Emotions

We tried out the latest game from Quantic Dream and see how the gameplay evolves from its predecessors.

In a special media event hosted by PlayStation Asia along with Quantic Dream, we managed to test out the demo for Detroit Become Human, and so far the experience was a thrill for this interactive story game.

 

Detroit Become Human is set in a futuristic Detroit where androids are a common household item. However some of the humans cannot bear coexisting with androids and rather treated them as mere objects, thus a lot of discrimination towards the androids. The game focuses on the three androids; Connor, Kara and Markus as you unravel their lives and how each character have a connection with one another. Detroit: Become Human is an ambitious game from Quantic Dream that offers different branching points where each decision you make in certain parts of the story that could lead to different endings, encouraging multiple playthroughs which allow players to see different results.

Our playthrough on the demo focuses on a detective android named Connor, as he responds to a hostage situation from a rogue android. Your goal on this chapter is to rescue the girl and resolve the hostage crisis, but at the start of the chapter you have a very little chance of success, in order to increase your probability, you need to investigate around the crime scene to uncover more about the suspect and the family of the hostage.

The level in the chapter has several interactive objects that you can approach, some may lead to clues about the crime and some are just non-essential to your objective. There are also key areas where you can reconstruct the scene that occurred in that particular area, giving you more clues on your hostage situation. However, these may affect the overall success rate of rescuing the hostage depending on which you interact, it may be a different response to a certain character or missing out an important clue on a crime scene.

The controls in the game are straightforward; the left analog stick is for controlling your character and the right analog stick for the camera controls, interacting to objects and NPCs can be done by moving the right analog stick to a certain direction, this new control scheme can be a bit confusing as the face buttons were common for these commands. Similar to other Quantic Dream games, Detroit: Become Human has quicktime action scenes, where you must press a button that corresponds to a certain action on important scenes, whatever actions made can also affect the outcome of the chapter.

At the end part of the chapter, depending on the success rate, you may or may not be able to accomplish your attempt to save the girl or neutralize the suspect. But this will not result in a game over scene in case you fail. Whatever results you get will carry on to the game, prompting you to continue with your playthrough until the end. Another interesting feature in the game is every time you complete a chapter, you will be able to view its Flowchart where it shows the possible route on each decision or action you make and what are the outcomes. The Flowchart will encourage you to restart the chapters and do a different approach to see what other results it can produce.

After trying the demo for more than an hour and completing the Connor’s hostage situation chapter, it’s safe to say that Detroit: Become Human has more surprises in terms of plot twists in store for us. As for the gameplay, it can produce an interesting take on interactive storytelling while giving you more choices to change the course of the story. We’re hoping that there will more possible endings that you can unlock to increases its replayability. As for visuals, Quantic Dream is still being Quantic Dream in terms of this specialty as they still managed to provide the almost realistic look and feel to the characters as well as recreating a futuristic Detroit. Just like with its previous Quantic Dream games, Detroit: Become Human tries to provide a more engaging interactive storytelling where it gives more choices to your actions and will greatly affect the progress of the story and even the conclusion.

Quantic Dream’s Detroit: Become Human will be available on May 25, 2018 for the PlayStation 4

We will be writing a full in-depth review for Detroit: Become Human soon on what’s our verdict to the game

 

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