Armored Core VI Fires of Rubicon Gets Some Weapons Balance Fixes in Ver. 1.03.1 Update

Written by Chad

October 6, 2023

A new regulation patch (1.03.1) has been distributed to make gameplay balance adjustments and bug fixes. Players can apply the latest patch before playing the game.

 

Targeted Platforms

PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam

MAJOR ITEMS INCLUDED IN THE LATEST REGULATION UPDATE

Balance Adjustments
Weapon Units
  • EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time
  • LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time
  • LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time
  • SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment
  • SHOTGUN “SG-027 ZIMMERMAN” decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment
  • HANDGUN “HG-003 COQUILLETT”: increased Total Rounds
  • HANDGUN “HG-004 DUCKETT”: increased Total Rounds
  • BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds
  • NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds
  • BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time
  • BAZOOKA “MAJESTIC”: increased Projectile Speed, decreased Reload Time
  • BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time
  • DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time
  • GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range was also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range was also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time
  • SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance
  • GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
  • STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
  • LASER CANNON “VP-60LCS”: increased Total Rounds
  • DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds
  • PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load
  • LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon
  • DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
  • DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
  • DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed
  • ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed
  • ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed
  • NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory
  • CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment
  • LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed
  • LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency
Frame Parts
  • HEAD “AH-J-124 BASHO”: increased System Recovery
  • HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery
  • HEAD “HD-033M VERRILL”: increased System Recovery
  • HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery
  • HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery
  • HEAD “VP-44S”: increased Attitude Stability/System Recovery
  • HEAD “VP-44D”: decreased Attitude Stability
  • HEAD “VE-44A”: increased Attitude Stability/System Recovery
  • HEAD “HC-2000 FINDER EYE”: increased System Recovery
  • HEAD “HC-2000/BC SHADE EYE”: increased System Recovery
  • HEAD “HC-3000 WRECKER”: increased System Recovery
  • HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery
  • HEAD “EL-TH-10 FIRMEZA”: increased System Recovery
  • HEAD “EL-PH-00 ALBA”: increased System Recovery
  • HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery
  • HEAD “20-082 MIND BETA”: decreased System Recovery
  • HEAD “IB-C03H: HAL 826”: increased Attitude Stability
  • CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj.
  • CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability
  • ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense
  • ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense
  • ARMS “AR-011 MELANDER”: increased Recoil Control
  • ARMS “AR-012 MELANDER C3”: increased Recoil Control
  • ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control
  • ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control
  • ARMS “VP-46S”: increased Recoil Control
  • ARMS “VP-46D”: increased Recoil Control
  • ARMS “NACHTREIHER/46E”: increased Recoil Control
  • ARMS “VE-46A”: increased Recoil Control
  • ARMS “AC-2000 TOOL ARM”: increased Recoil Control
  • ARMS “AS-5000 SALAD”: increased Recoil Control
  • ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control
  • ARMS “EL-PA-00 ALBA”: increased Recoil Control
  • ARMS “04-101 MIND ALPHA”: increased Recoil Control
  • ARMS “IA-C01A: EPHEMERA”: increased Recoil Control
  • ARMS “IB-C03A: HAL 826”: increased Recoil Control
  • BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance
  • BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distanc
  • BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance
  • BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance
  • BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance
  • BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance
  • BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distanc
  • BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance
  • BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance
  • BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance
  • BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance
  • BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance
  • BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance
  • BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance
  • BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance
  • REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability
  • REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability
  • REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability
  • TETRAPOD “LG-033M VERRILL”: decreased AP
  • TETRAPOD “VP-424”: decreased AP
  • TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability

Inner Parts

  • BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust
  • BOOSTER “BST-G1/P10”: increased Upward Thrust
  • BOOSTER “BST-G2/P04”: increased Upward Thrust
  • BOOSTER “BST-G2/P06SPD”: increased Upward Thrust
  • BOOSTER “ALULA/21E”: increased Upward Thrust
  • BOOSTER “FLUEGEL/21Z”: increased Upward Thrust
  • BOOSTER “BC-0600 12345”: increased Upward Thrust
  • BOOSTER “BC-0400 MULE”: increased Upward Thrust
  • BOOSTER “IA-C01B: GILLS”: increased Upward Thrust
  • BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust
  • FCS “FCS-G2/P05”: decreased Close-Range Assist
  • FCS “FC-006 ABBOT”: decreased Close-Range Assist
  • FCS “FC-008 TALBOT”: decreased Close-Range Assist
  • GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec
  • GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec
  • GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec

Expansion

  • EXPANSION “PULSE PROTECTION”: increased Resilience
  • EXPANSION “TERMINAL ARMOR”: increased Duration
  • Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
  • Adjusted various Boost Speed rates according to Total Weight
  • Decreased top speed during Assault Boost for heavier ACs
  • Decreased Boost Kick attack range for Tetrapod legs
  • Increased EN Consumption while hovering with Tetrapod legs
  • Decreased Impact reduction effect during Assault Boost
  • Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
  • Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
  • Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”

Bug fixes

  • Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
  • Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
  • Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
  • Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
  • Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
  • Other bug fixes
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 30 Regulation Ver. 1.03.1 *
This regulation update is required for online play.
Facebook Comments

0 Comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Related Articles